Added money to the game, so we can start buying/selling our farm-wares at the marketplace. Our marketplace unit of currency is the “coin” (ex: “you have 1,234 coins”), but the gemstone unit — the thing you use to alter the game mechanic (ex: speed-up a harvest) is the “BitBuck”, as in “You can buy 1,000 BitBucks for a single bitcoin” 😉
I also fixed the logic-gates drawer to track inventory. You’ll start with a few gates to get you going, but then you have to farm & craft to make more, if you want them.
All my “crummy programmer art” (Google image search + sloppy photoshop work) is starting to get on my nerves. I’ve got an artist lined-up, but have to wait for him to finish a busy project. I know: “first-world problems”… 🙂
My first partial in-game screenshot. I’ve been not-posting screenshots because of the not-real-art thing, but maybe I’ll start doing more, then you can see how things transition when we get “good” art! 🙂
The color guy is your “Mebot”, the greyscale one is your starter-robot. BitBucks & Coins are shown, as well as a bit of the forest, a plowed patch of dirt ready for planting, and your starter work-shed. Obviously, these items are meant to be upgraded.