Missions: Possible

Today I added the basic “missions” infrastructure.  Missions are sort of optional “quests” that replace the [formerly mandatory] tutorial system, offer rewards and other stuff like you expect from game missions.

All the missions aren’t in, but the basic infrastructure — data base, missions menu, complete vs active, etc — is all there.

I’m liking this a lot.  It greatly simplifies the “out of box” experience without sacrificing any tutorial information.  Plus: rewards!   🙂


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