Leaks plugged!

Well, that wasn’t as harrowing as I’d feared.   I believe all of my leaks have been plugged, and a few other obscure bugs fixed, to boot!



It turns out that modern-day IDEs (I’m currently using XCode 6.3) have amazingly powerful tools to aid the developer in tracking down issues.  Yay!

Now the long (79 items!) list of Beta to-fix and to-implement, then we’ll have our first public exposure!  Drop me an email if you want to be part of the Beta.  (You’ll need an iPad, and preferably have a little time to spend with the game and to send feedback.)


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