Well, that wasn’t as harrowing as I’d feared. I believe all of my leaks have been plugged, and a few other obscure bugs fixed, to boot!
It turns out that modern-day IDEs (I’m currently using XCode 6.3) have amazingly powerful tools to aid the developer in tracking down issues. Yay!
Now the long (79 items!) list of Beta to-fix and to-implement, then we’ll have our first public exposure! Drop me an email if you want to be part of the Beta. (You’ll need an iPad, and preferably have a little time to spend with the game and to send feedback.)