Our task-count until we ship has dropped into the double-digits!
It’s a pretty exciting time, here at WoRFC-international headquarters. We also recently brought-in an artist, so a lot of the placeholder stuff should start getting replaced over the next few builds. (Not the next one that’s this coming Tuesday, but the NEXT one! 🙂 )
Let’s see, what else is new? We’ve got quite a few regular-playing beta testers. They found some bugs (which slowed my getting to the “98” point), but they’re slowing down, and the bugs are getting easier, so that’s good. 🙂
We added the incinerator. Basically, any furnace can be used as a sort of perverse “chest” which, when you add fuel and turn it on, it destroys items. This wasn’t in the original design, but there were complaints about no way to get rid of stuff so, there you go.
There was a funny bug where players could drag items out of chests into the “off the reservation” area, making them forever unrecoverable. Bug fixes and items recovered in a “hot fix” update.
Trees were growing “oddly” out there in player-land, and that made the hot-fix too.
Other than that, we’re mostly just chugging through the “to-ship” list.