98 bottles of beer on the wall!

Our task-count until we ship has dropped into the double-digits!


It’s a pretty exciting time, here at WoRFC-international headquarters.  We also recently brought-in an artist, so a lot of the placeholder stuff should start getting replaced over the next few builds.  (Not the next one that’s this coming Tuesday, but the NEXT one! 🙂 )

Let’s see, what else is new?  We’ve got quite a few regular-playing beta testers.  They found some bugs (which slowed my getting to the “98” point), but they’re slowing down, and the bugs are getting easier, so that’s good.  🙂

We added the incinerator.  Basically, any furnace can be used as a sort of perverse “chest” which, when you add fuel and turn it on, it destroys items.  This wasn’t in the original design, but there were complaints about no way to get rid of stuff so, there you go.

There was a funny bug where players could drag items out of chests into the “off the reservation” area, making them forever unrecoverable.  Bug fixes and items recovered in a “hot fix” update.

Trees were growing “oddly” out there in player-land, and that made the hot-fix too.

Other than that, we’re mostly just chugging through the “to-ship” list.

“Chugga-chugga!”   🙂


Now, with even *MORE* fun!

A couple of posts back, I wrote about how I was trying to add more to do and more fun things to do in the game.  I got about half way through my big list back then, and promised more, soon.

Well, “soon” is here!

There’s still plenty-more to come, but I got all the way through my “first” list of fun things I intended to add.

And that brings us to Beta 1.5, submitted to Apple, awaiting the 1-2 day review process to release it to beta testers.  I’m excited; things are really shaping up nicely.

Countdown: 126 “bottles of beer on the wall.”

It didn’t go down very much this week, but that’s because, even though I closed-out dozens of items, we found almost-as-many new ways to make things even better.

It sounds like a delay — and I guess it is — but it’s good because the game is leaving the realm of “meh” and entering the world of “hey, this is kind of fun!”  And the track is all pointed in The Right Direction.