World of RoboFarmCraft just keeps getting better!
I’ve done pretty well keeping to my one-per-week update schedule and the app is definitely improving by leaps & bounds with each release.
Apple’s initial review times were 8 days, so I kept getting scooted back by a day. Then I accidentally released v1.3 with a crashing bug (after only 3 days waiting for review!), so v1.3.1 is sitting in the queue (5 days so far) waiting to fix that.
But I just sent v1.4 to QA, and I think it’s looking pretty solid. There, we add the social stuff — achievements that can be shared on Facebook or Twitter, “Rate This App”, etc.
I also substantially reduced a lot of the prices, including the cost to hurry things up. And the tools times (hoeing, planting, sawing) are all reduced by 15%. So that’s pretty nice.
So, once 1.3.1 is approved, we can put 1.4 into the queue for Apple’s approval, and that should hit the streets in about a week and a half.
I’ve got 2 more updates before Thanksgiving weekend, when I hope to put in the last big release before Christmas. We’ve got a few ideas, and I’m pretty excited about getting them out to the public.
Looking forward to 2016, we may slow down the release cycle a bit and start taking on some bigger features. We’ll see how it all pans out, but that’s the current plan.