It’s the soldering-view, stupid!

(Author’s note: If you enjoy this article (and/or the game), please share/repost/propagate it on social media.  It helps to support the continuing development effort.  Thanks!)

In World of RoboFarmCraft, you spend a lot of time in the soldering-view — either making connections inside the robot or deeper inside one of the chips.  Since the beginning, the UI has been fairly simple, copied largely from Robot Odyssey (which also provided inspiration for many other parts of the game).

This is great when you’re just starting, because simple soldering tools for simple circuits makes the early-game experience nice and easy.  The thing is: after you’ve been playing for a while, your circuits can become quite advanced, and the simple tools don’t really deal with large, complex circuits very well.  Things can be done, but they’re often difficult and sometimes annoying; this has been a known weak spot in the game for a long time.


Today I submitted update v1.7 to Apple for review — hopefully, it will hit the streets in a week or so.  I’m very excited about the introduction of the new soldering tools menu, which goes a long way toward making the soldering experience what it should be.  While there’s still room for improvement, this is a major leap forward in solder-view user experience.

To keep the starting-experience simple, the new solder menu isn’t available right away.  It’s a feature-unlocked item after you’ve made a bunch of solder connections (old timers can unlock it by viewing the tutorial).  Once unlocked, you have access to:

  • Wire-Flip tool: a simple tool to reverse the orientation of a wire, for circuit-neatness.
  • Wire-color tool: again, for circuit-readability, this makes the selected- and all future-laid-wires the chosen color.
  • Wire-routing tool: The powerhouse of the new tools, this allows the user to lay a wire-route to make the wires trace any desired path, rather than just the default 1-bend wire.

Here’s an example of a simple circuit with colored wires — magenta for bumpers, cyan for motivators, green for “misc” — and a routed wire (the routing is silly, just done as a test):

new tools-b.png

Again, there’s always “more to come”, but I think this will make a big difference.  I’m pretty jazzed about it; I hope the players will be, too.


World of RoboFarmCraft is a game for the iPad, available in the iTunes App Store.

Optimizations and More Loot!

(If you enjoy this article (and/or the game), please share/repost/propagate it on social media.  It helps to support continued development effort.  Thanks!)

v1.6 just hit the app store and, within the next few days I’m planning to submit v1.6.5, which includes stuff that I intended for v1.6 but was taking too long.

The big new thing in 1.6.5 that most players will care about is:





We’re introducing new, craft-able power-saws — saws which produce much more material (wood, ironwood, beachwood, gates, etc.), faster, at the expense of creating fewer seeds.

In addition, there are seed-strippers — different kinds that specialize in different types of seeds — that can be used to maximize seed-output (at the expense of material).

So you’ll have better control over your farming output, which is nice.

1.6.5 also introduces optimizations, purchasable upgrades that make hoeing, planting and sawing more efficient (faster).

But the big item — the Super Fat Lootz! item — is the Daily Loyalty Bonus.  Login and play each day*, and take a spin on the Payout-O-Matic.  I’ve been testing with this for a while — it’s almost ready to send to QA — and I have to say: it’s pretty cool!  For the first few days, the payouts are small-ish — a few wood, some charcoal, etc — but, after a few days, you get a chance at some advanced materials, some circuitry, doublers & triple-ers… all the way up to the chance to win an additional robot!



I’m pretty jazzed to get it out into the world.  I hope y’all like it!

Ok, I better get back to work, so I can submit this next update!  🙂



*  The “play each day” mechanism is based on logging-in (or auto-save, which happens every 10 min of play) on a different in-a-row calendar day, “server-time”, which is Pacific.